The issue playing solo isn't the difficulty of the monsters, it's all the other stuff. Same with the nightly attacks from Helthings: The monsters are far less deadly while playing solo (though they get harder the longer you survive). Playing on my own, I defeated three towering giants in the same session without them ever reaching my village borders. Winning battles in solo mode can be challenging, but it's noticeably easier than in co-op. Playing alone, it can feel ten times as hectic.Īttention has definitely been paid to solo mode: Difficulty is scaled, so co-op players will find monsters and giants much harder to defeat, with difficulty vastly increasing the more people are playing. With ten players it's a frantic, incredibly busy experience. The game pulls you in different directions from the moment you start a session until the very end. This means there's a lot of dashing back and forth across the world in Tribes of Midgard. But players can only craft weapons and potions back at their village, so those boss fights can take several in-game days to win, with multiple trips back to base to freshen up and re-equip (and continue to defend against the Helthing mobs). Giant bosses spawn at the edges of the world and stalk toward your base, and need to be destroyed before they get too close, which means tracking them down and fighting them in the wild. But they also need to build up their bases defenses for nightly attacks by demonic creatures called Helthings (presumed translation: things from hell) which means spending plenty of time back at base. In Tribes of Midgard, players need to scour the procedural world for crafting materials, and travel further and further out to complete quests, battle monsters, and find rare resources.
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