![]() I think the boarding in Landinar is only happening after you damage and disable the enemy ship, and then you basically hack and salvage what you can before the drive core melts.īoarding combat was probably one of the features they cut before release. So, still waiting for the great spaceship roguelite/RPG to be more than FLT. It never received much needed DLC's and updates, and I actually still hope that they will revive the project. Game was left in playable state, but with bugs and lots of features cut. Sadly, studio went down as victims of Steam Indiepocalypse and too big ambition. It featured reactive storyline with sidequests (typical trading, mining, bounty hunting), ship customizing (buy the blueprint for the hull, and then make your own placement of the components).įlying and ship combat could be better, but it had boarding of disabled ships with time ticking core meltdown. ![]() This was really unique, everything in one system was happening as one piece, just with some camera and zoom change - finish the fight with pirates, dock with station, get out of airlock and navigate the station. ![]() It had seamless transition between adventuring on stations (haven't seen any) and ship-to-ship combat.
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